Walkthrough hub

Player guides

Practical notes for the public demo — sourced from KitDa Games' itch.io listing, devlogs, and player reports.

Get Windows v0.1.10

Start here if…

  • First time playing

    Follow the demo route from tutorial through elite packs to the boss door — saves time wandering.

    Demo walkthrough
  • Stuck on the Tree Boss

    Study attack colors first — purple means dodge, yellow means do not roll. v0.1.10 already trimmed damage if you are on Windows.

    Boss walkthrough
  • Dying to goblin elites

    Twin elites punish panic rolling. Block rhythmically and isolate one target before chasing DPS.

    Enemy guide
  • Keys feel wrong

    Browser build is locked to defaults. Download v0.1.10 for full remapping and extra languages.

    Controls reference

Available guides

  • Demo walkthrough

    Easy

    Start to Tree Boss — route & checkpoints

    Linear path through tutorial fights, save shrines, elite packs, and the boss gate. Know what to practice before each segment.

    Open guide →
  • Tree Boss

    Hard

    Final demo encounter — reads like a rhythm test

    Break down telegraphed heavies, purple-only attacks, and when blocking beats rolling. Patch v0.1.10 softened damage and projectile speed for learning runs.

    Open guide →
  • Enemy guide

    Medium

    Trash mobs, elites & attack icons

    Zombies, goblins, and double-elite packs — how the block / parry / dodge triangle applies before the boss.

    Open guide →
  • Combat fundamentals

    Medium

    Block, parry, dodge — pick the right tool

    Enemy attacks carry color cues that limit your options. Stop panic-rolling: hold guard on safe swings, parry slow wind-ups, dodge only when the icon demands it.

    Open guide →
  • Controls & remapping

    Easy

    Keyboard defaults + v0.1.10 custom binds

    Official input layout for keyboard and gamepad, plus why the Windows build is the better pick if you want remapped keys or additional languages.

    Open guide →

Before your first run

  • Finish the tutorial — defensive prompts are not optional fluff.
  • Practice block-first on trash mobs before chasing parry streaks.
  • Clearing the Tree Boss marks the end of the current demo arc.

After v0.2 lands

Planned content from the latest dev roadmap (2025-12-01):

  • NPC village hub with interactable characters
  • Additional enemy variants and a full quest chain ending in a boss
  • Fast travel and map navigation
  • Gallery to replay special animations
Full roadmap →

Guide FAQ

Is there a full campaign guide?

Not yet — the public demo ends after the Tree Boss. Our write-ups cover the current slice only; v0.2 will add a village hub and longer quest chain.

How spoiler-heavy are the guides?

Hub cards stay vague. Individual pages name attack types and phase checkpoints once you open them.