Boss walkthrough
Tree Boss — demo finale
The last obstacle in the public demo. This page contains pattern spoilers. Expand each phase when you are stuck — not before your first attempt.
Think Sekiro rhythm: identify slow heavies for parries, hold guard on everything else that is not purple, and treat the fight as a defense exam rather than a DPS race.
v0.1.10 made learning easier
- Tree Boss damage reduced for longer learning windows
- Purple projectile speed lowered
- Defending against purple attacks now triggers an in-game tutorial after you get hit once
Still on browser v0.1.00? Consider the Windows build for these tweaks.
Prep checklist
- Clear route enemies cleanly so you enter with consumables.
- Watch one full attack loop before committing to parries.
- Remember: most non-purple swings can be blocked — rolling everything leaves you exposed.
Phase breakdown
Opening patterns▼
- Hang at mid range and watch one full combo before committing.
- Most basic swings are block-safe; save parries for slow, glowing heavies.
- Do not heal mid-string — potion startup is punishable unless the boss resets.
Purple pressure▼
- When the purple cue appears, dodge perpendicular to the beam — corners kill you faster than the hit itself.
- After v0.1.10 the projectile travels slower; use the extra frames to identify the tell.
- If you get tagged, the game now surfaces a defense reminder — read it once, then drill the dodge timing.
Closing the fight▼
- Nearly every non-purple swing can be blocked according to player reports — spamming dodge wastes your defensive options.
- Extend combos only after a confirmed parry stagger, not on hope.
- Three clean punish windows beat ten sloppy ones.
Mistakes we see often
| Habit | Better approach |
|---|---|
| Dodging yellow swings | Switch to block; rolls do not grant i-frames against them. |
| Blocking purple beams | Only reposition or dodge — guard breaks on these. |
| Spam healing under pressure | Create space first; potion animation is free damage otherwise. |
| Greeding after one parry | Confirm stagger before committing to a full combo. |
Win condition checklist
- You can name one parry window per boss cycle without guessing.
- Purple tells trigger a dodge reflex, not a block attempt.
- You heal only after creating space, never mid-combo.
- Repeated deaths to the same move → isolate and drill that animation.
Need fundamentals first? Combat guide