Summarized from KitDa Games devlogs and public announcements. For raw posts, visit the official devlog.
UpdateBalance
Demo v0.1.10 — remapping & Tree Boss tuning
KitDa Games shipped custom key rebinding on Windows, trimmed Tree Boss damage, slowed the purple projectile, and added a reactive tutorial when you eat a purple hit.
February 24, 2026 — KitDa Games published demo v0.1.10 on itch.io alongside the existing browser build.
This patch focused on quality-of-life and boss learning curve rather than new content.
Custom key rebinding added to the Windows build
Tree Boss damage reduced for longer learning windows
Purple projectile speed lowered
Defending against purple attacks now triggers an in-game tutorial after you get hit once
Roadmap
v0.2 roadmap — village hub & expanded combat
The next public demo targets an NPC village, fresh enemy types, fast travel, a gallery, ranged skills, and armor damage visuals.
The developer outlined demo v0.2 on Patreon, targeting a hub village, expanded combat kit, and narrative quests.
No fixed release date was announced — follow the itch.io devlog for confirmation.
NPC village hub with interactable characters
Additional enemy variants and a full quest chain ending in a boss
Fast travel and map navigation
Gallery to replay special animations
Ranged attacks and new melee skills
Visual armor damage on clothing
Release
Public demo goes live on itch.io
The first playable slice highlights core combat, handcrafted 2D art, and the Tree Boss gate. Windows zip and browser build both free.
The first public demo dropped on itch.io with Windows and browser builds.
Players received tutorial combat, environmental art showcases, and the Tree Boss as the demo finale.
Initial version was v0.1.00; subsequent patches added rebinding and balance passes.
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