Input reference
Controls & remapping
Layout taken from the official itch.io listing. Parry uses block + attack together — plan fingers accordingly before the Tree Boss.
Keyboard (default)
| Action | Binding |
|---|---|
| Move | W / A / S / D |
| Attack / Confirm | J |
| Jump | K |
| Dodge | L |
| Interact | E |
| Block (Defend) | Space |
| Parry | Space + J (hold block, then attack) |
| Heal | O |
Gamepad
| Action | Binding |
|---|---|
| Move | Left stick |
| Attack / Confirm | A |
| Jump | A |
| Dodge | B |
| Interact | Y |
| Block | Left shoulder |
| Parry | Left shoulder + A |
| Heal | Left trigger |
Custom key binds (v0.1.10+)
- Remapping exists only in the downloaded Windows demo — not the browser WebGL build.
- Launch the game, open settings, and remap before the tutorial if Space+J parry feels awkward on your keyboard.
- Handheld PC users report playable results with external controllers once binds are set.
Languages
The web demo is English-only. The downloadable client supports English, Japanese, Korean, and several other languages — run it locally to switch UI text.
Get the right build
Browser: instant play from our homepage embed. Windows: download from itch.io for v0.1.10 features.