Bestiary

Enemy guide

Every foe in the demo telegraphs which defense works. Learn the icon language on trash mobs so the Tree Boss feels predictable instead of random.

Attack icon matrix

IndicatorDodgeBlockParry
No special markOften worksWorksWorks on telegraphed hits; some heavies may block-only
Yellow indicatorFails — attack connects through rollWorks (no chip if facing attack)Works
Purple indicatorRequiredFailsFails

Demo encounters

  • Shambling undead

    Low

    Slow wind-ups, ideal for learning block timing. Watch for icon color before each swing — not every hit is dodge-safe.

    Use them to drill parry without time pressure.

  • Goblins (standard)

    Medium

    Faster cadence than zombies. Mix of blockable chains and telegraphed heavies worth parrying.

    Do not roll through yellow-marked attacks — tutorial explicitly warns against this.

  • Elite goblin pair

    High

    Two elites together overwhelm panic dodgers. KitDa designed most non-purple hits as blockable; focus on guard stability.

    Kill or break one elite's rhythm before chasing DPS on both.

  • Tree Boss

    Boss

    Unique tentacle-tree design. Combines melee chains, purple projectile patterns, and screen-wide pressure. v0.1.10 reduced damage and projectile speed.

    Block most swings; dodge purple; parry slow heavies when confident.

Developer note on difficulty

KitDa Games describes the system as strict about wrong answers but generous on timing — parry windows are wide, blocking yellow-marked attacks while facing them avoids chip damage, and hit invulnerability lasts long enough to recover. The skill check is choosing the right defense, not frame-perfect reflexes alone.

Combat fundamentals →