Shambling undead
LowSlow wind-ups, ideal for learning block timing. Watch for icon color before each swing — not every hit is dodge-safe.
Use them to drill parry without time pressure.
Bestiary
Every foe in the demo telegraphs which defense works. Learn the icon language on trash mobs so the Tree Boss feels predictable instead of random.
| Indicator | Dodge | Block | Parry |
|---|---|---|---|
| No special mark | Often works | Works | Works on telegraphed hits; some heavies may block-only |
| Yellow indicator | Fails — attack connects through roll | Works (no chip if facing attack) | Works |
| Purple indicator | Required | Fails | Fails |
Slow wind-ups, ideal for learning block timing. Watch for icon color before each swing — not every hit is dodge-safe.
Use them to drill parry without time pressure.
Faster cadence than zombies. Mix of blockable chains and telegraphed heavies worth parrying.
Do not roll through yellow-marked attacks — tutorial explicitly warns against this.
Two elites together overwhelm panic dodgers. KitDa designed most non-purple hits as blockable; focus on guard stability.
Kill or break one elite's rhythm before chasing DPS on both.
Unique tentacle-tree design. Combines melee chains, purple projectile patterns, and screen-wide pressure. v0.1.10 reduced damage and projectile speed.
Block most swings; dodge purple; parry slow heavies when confident.
KitDa Games describes the system as strict about wrong answers but generous on timing — parry windows are wide, blocking yellow-marked attacks while facing them avoids chip damage, and hit invulnerability lasts long enough to recover. The skill check is choosing the right defense, not frame-perfect reflexes alone.
Combat fundamentals →